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Do we really need to explain this shit?

The answer is no.

BUT we do need to classify it.

OverviewEdit

For the sake of avoiding headaches, the types of magic detailed on this page will be limited to the shared/open/community setting which are vaguely described and left loosely defined on purpose (probably).

Types of magicEdit

Now we get to the real classification parts.

Human MagicEdit

All humans in the shared /co/verse settings have the potential for magic, however they don't learn to use it because technology exists that makes it irrelevant. "Why spend years leaning how to make a fireball at the end of your fingertip if a match can do the job faster?" It has also been compared to leaning how to play an instrument, something all people have the physical ability to do, but significantly fewer actually pursue. Even though this is the mindset of most humans, and they have become largely unaware of any magical ability they posses, they still give off magical residue (dreamstuff) while sleeping. As humans constantly generate magic, this regulates the amount within them.

In application, human magic is more trial and error, most effects are discovered through experimentation and then passed down through tomes and scrolls and so forth. There is no sense of the natural balance, so conditions for spells often need to be artificially simulated using focusing items, spell components, or even sacrifices depending on the desired effects. Because of these unnatural conditions, human magic can produce extremely varied and powerful results. It's the most scientific type.

ExemplarsEdit

Humans who do not produce dreamstuff while sleeping are referred to as such. Their magic is not regulated and so it just builds up inside of them until it finds away out, often violently. This is why they are rare, they often don't survive their awakening. Typically an Exemplar's power will manifest when they are feeling very strong emotions and under a lot of stress. The powers an Exemplar get are based largely on their personalities and what emotion was used to alleviate the magical build up.

Fae MagicEdit

The fae collect dreamstuff using the Dream Well since they need a high magic environment to survive. Humans who know how to use magic give off more potent dreamstuff, but they've been in decline for generations and so the fae have had to seclude themselves.

Fae have a natural sense for how to manipulate the dreamstuff in their environment into produce effects. Usually this leads to illusion or alteration spells which they can do with minimal preparation. Greater magic is done in harmony with the natural order (the Grand Narrative); small, careful alterations to bring about big changes.

Fae-human hybrids are generally more powerful since they also have access to their renewable internal supply of magic.

Jotunn MagicEdit

I.e. Giants. This form of magic is essentially "talents" - they don't interface with ambient magic in their surroundings, they're living dynamos of magical power that fuel their own natural abilities. Some of these are racial, some of them might be individual, some of them might even be acquired or altered via enchanted items.

Some lines of dwarves or elves might also have similar forms of internal magic. It's pretty much a catch all when it comes to fantasy races in the setting.

Demon MagicEdit

Demon magic is internal, tied to the owner's life force, and is easily transferred. Demons grow more powerful by stealing magic from each other, their society has become violent and treacherous as a result. Simple, violent spells can be channeled with very little preparation, making even weak demons dangerous if they're willing to sacrifice their lives. Complex spells are inevitably of the "blood rite" or "bits of freshly dead things" variety.

Demon society eventually progressed past this point when elemental planes of magic were discovered. They are extremely rare and offer unlimited supplies of magic (as well as a method to convert matter into magic as anything placed within them breaks down into pure magical energy) which demons can use rather than their own life force. Demons with access to these planes formed various organizations, they distinguish between each other via color which also determines the color of the planes they draw magic from. The first demon who discovered a plane of elemental magic represented himself with the color blue, he did not share this power and attempted to take over all the demon planes until the noble house of Crimson uncovered his methods and gained access to an elemental plane of magic of their own, the demons represented by Yellow also gained access to another plane and together they forced Blue into his own plane. From there, other demons discovered other planes and eventually it was known that the Twelve Demon "Kings" (including blue) were the ones who control the majority of demon society by regulating the flow of magic to those demons who pledge loyalty to them.

Other demons are simply so ancient that they have become a part of the natural order and no longer have to worry about running out of magic.

Witch MagicEdit

In this case a species from one of the magical planes. Similar to Exemplars, they don't give off magic while they sleep, it just builds up inside of them until they find some outlet for it. Because of this they don't need to train to use magic like humans do, they only have to learn how to control it. If a human tried to emulate the way a witch's body works, they'd end up roasting themselves from the inside-out since their bodies aren't designed to handle magic that way.

Magic UsersEdit

Whether or not they actually adhere to anything above.

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